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Janek Simon, Carpet Invaders
Janek Simon in
BANG THE MACHINE: COMPUTER ART AND ARTIFACTS

Saturday, January 17, 2004 - Sunday, April 4, 2004
Tue-Sun 11Am-5PM, the first Thur. of every month, 11AM-8PM

Yerba Buena Center for the Arts
701 Mission Street @ 3 rd, San Francisco, CA

curated by René de Guzman and Henry Lowood

In conjunction with the Stanford Humanities Laboratory and the Cantor Center for Visual Arts at Stanford University, YBCA presents an exhibition that addresses the pervasive influence of computer game culture. Bang the Machine is one of the first exhibits dedicated to the impact of computer and video games on our social practices of communication and artistic production. The program explores a variety of subject areas, from the evolution of the game and its roots in military training applications to its contemporary features and cross -fertilization with artistic endeavors.


The primary exhibition, entitled Game Scenes, will feature the U.S. Army's computer game, America's Army, developed by the MOVES Institute of the Naval Postgraduate School in Monterey, California ; and the work of a wide variety of national and international artists whose works are heavily influenced by computer games and associated technology. The artists' projects include those by Katherine Isbister and Rainey Straus, Janek Simon (Poland), Fur, Jon Haddock, C-level, Mauro Ceolin (Italy), Amy Franceschini, Brody Condon, Paul Kaiser and Shelley Eshkar, Paul Johnson and Sunny Kim (Korea)


This exhibition considers the impact of networking and communal interaction related to online gaming and the Internet. It also focuses on one of the key themes in game design today: the modification and alteration of game design to produce new playful artifacts. Programming as a mode of performance aligns mastery with subversion, mainstream with counterculture. Also exploring these themes is Carpet Invaders, an interactive work by Polish artist Janek Simon that terms an ornate carpet into a spave invaders game.


A concurrent exhibit, Fictional Worlds, Virtual Experiences: Storytelling and Computer Games, will be open at the Cantor Center for Visual Arts at Stanford University.


Work by Jan Simon supported by the Polish Cultural Institute.




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